During this tutorial, I assume that you have finished the SonarScanner tutorial and you have your SonarQube server, sonar scanner and example projects set and ready to play with. If not please check the previous tutorials for instructions! Keep in mind this article is part of our series on SonarQube! SonarQube tutorial – how to get
In the previous tutorial we set up our environment and ran our first analysis, but what is this tutorial about? While SonarQube is a server that keeps our process analysis and project data, it also requires something that will provide its necessary data. That’s why we need SonarScanner and in this article you will get to know
Have you heard about SonarQube before? Do you want to know how to use it and what kind of value it can bring to the software development process? You’re in a right place! We’ve prepared a series of 5 articles which will make dealing with SonarQube much easier. SonarQube – introduction (you’re here!) SonarScanner tutorial
Global e-commerce sales are about to hit almost $5.0 trillion by 2021. The whole market shows a tremendous growth, as just 5 years ago it was estimated at just $1.3 trillion. That gives us a huge growth of 265%. What contributed greatly to the growth of e-commerce sales is the enormous growth of mobile e-commerce.
Have you ever heard about MOOCs? Do you know what this acronym even stands for? MOOCs are Massive Open Online Courses. They are one of the biggest EdTech innovations of the last decade. They took the world by storm at the beginning of the 2010s, presented as an idea that would revolutionize education. Almost ten
UX, UX and UX. If you’re in the business of creating digital products then you probably stumble upon this term at least once a day. Yes, it’s a staple when building high-quality user-centric products (not just digital). We all know that. But what could go wrong if you screw up UX whilst developing an educational product?
One of the most common issues that new digital projects face are insufficient or even nonexistent feedback channels. And we totally understand why it’s such an important issue. If your feedback loop (a structure where feedback is properly used to initiate a change of your product) is weak, it’ll be extremely hard to adjust to
Before we begin we need to clarify the naming issue. You can find many different names of the same thing circulating all over the internet – Design Sprint, Product Discovery Workshops, Service Design Workshops, Product Design Sprint, Innovative Workshops, Google Sprint etc. We decided to stick to the original name – Design Sprint. If you’re
If we really care about the future we need to focus on the present. That’s why at Setapp we’ve decided to establish the Internship Program to support young talents interested in the IT area during their professional beginnings. It’s inspiring to be surrounded by bold people constantly curious about everything around them. We believe that
Reading this title might be a little bit confusing to you. After all, aren’t both Unity and Unreal game engines? Well yes, they are – you are absolutely correct. They are both powerful game engines, but they are also successfully used to build non-game commercial apps. Present-day non-game apps are adding more & more features