Category: VR / AR
8 benefits of heavy equipment training in virtual reality
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In the past, we talked about the benefits of immersive technology for STEM education and e-commerce. Yet there is another area where virtual and augmented realities can be used just as effectively – heavy equipment training for machine operators. Thanks to the R&D project we’ve been working on, we learned how virtual reality can enhance traditional
How can AR help your e-commerce website to stand out from the crowd?
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admin
Global e-commerce sales are about to hit almost $5.0 trillion by 2021. The whole market shows a tremendous growth, as just 5 years ago it was estimated at just $1.3 trillion. That gives us a huge growth of 265%. What contributed greatly to the growth of e-commerce sales is the enormous growth of mobile e-commerce.
Unity vs Unreal: which one is better to build your non-game app?
Reading this title might be a little bit confusing to you. After all, aren’t both Unity and Unreal game engines? Well yes, they are – you are absolutely correct. They are both powerful game engines, but they are also successfully used to build non-game commercial apps. Present-day non-game apps are adding more & more features
Gamification vs Game-based Learning: what’s the difference?
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admin
You’ve probably heard these two terms many times before. Gamification and Game-Based Learning have become the most popular buzzwords in the EdTech community over the last few years. They might look extremely similar on the surface, but if you look a little bit closer, you will find out they are actually quite different. Gamification The
The Top 5 EdTech Trends 2019 – AI, AR, VR and more!
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admin
I started 2018 with the article Introducing the Top 8 EdTech Trends for 2018. The article featured EdTech experts from different backgrounds and highlighted the top trends from the world of educational technology. Fast-forward 12 months and now I’m excited to present the EdTech trends again for 2019! 🎉 This time I reached twice
6 Companies That Master the Use of VR & AR in STEM education
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admin
There are still a lot of false assumptions and stereotypes about virtual and augmented reality (VR & AR). Do you still feel like it’s just a silly new thing used only by gamers? Or maybe you just can’t see how it can be used outside of the entertainment industry? You are not alone. A lot
AR, VR and more – 6 Non-game apps developed in Unity
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admin
In my earlier blog post of the Unity blog series, I wrote about why Unity for developing non-game apps is becoming a viable option, especially to create 3D apps and experiences. In this blog post, I’ll share with you some non-game apps developed in Unity. Let’s dive in! Building AR and VR experiences with Unity
Building business 3D apps using Unity – is it worth it?
Although we at Setapp have been using Unity for developing non-game apps for some time now, there’s still a lot of dispute online (& offline) on whether Unity is a good-fit for non-game development. Some advocate it, while others find using it for non-game development quite bizarre. Before handing out my verdict on the ‘Unity
Why we transitioned from game to 3D app development – developers’ story
This blog post is co-written by Norbert Lesny and Łukasz Mielnikowski from Setapp’s 3D app team. Moving from game to app development might seem like a long leap, but it was in fact quite swift for us. We transitioned mainly because we felt that the game development environment was not consistent enough and there was
Getting started with VR/AR – Part 1: The key differences
Both Virtual Reality (VR) and Augmented Reality (AR) have grown into a billion-dollar industry over the last couple of years. According to Digi-Capital, the VR/AR market is expected to grow by more than $100 billion dollars by 2021. It’s important to understand that AR is NOT a competitor with VR, but a different kind of