Category: Development
SonarQube tutorial – Part I: How to Get Started?
Have you heard about SonarQube before? Do you want to know how to use it and what kind of value it can bring to the software development process? You’re in a right place! We’ve prepared a series of 5 articles which will make dealing with SonarQube much easier. SonarQube – introduction (you’re here!) SonarScanner tutorial
What are MOOCs and why they are the perfect example of a hype cycle in the world of emerging technologies
Have you ever heard about MOOCs? Do you know what this acronym even stands for? MOOCs are Massive Open Online Courses. They are one of the biggest EdTech innovations of the last decade. They took the world by storm at the beginning of the 2010s, presented as an idea that would revolutionize education. Almost ten
How bad UX can kill your educational app. What you can do to avoid it?
UX, UX and UX. If you’re in the business of creating digital products then you probably stumble upon this term at least once a day. Yes, it’s a staple when building high-quality user-centric products (not just digital). We all know that. But what could go wrong if you screw up UX whilst developing an educational product?
Turn Your Feedback Loop Into A High Performing Machine
One of the most common issues that new digital projects face are insufficient or even nonexistent feedback channels. And we totally understand why it’s such an important issue. If your feedback loop (a structure where feedback is properly used to initiate a change of your product) is weak, it’ll be extremely hard to adjust to
How to save money & reduce risks with Design Sprint
Before we begin we need to clarify the naming issue. You can find many different names of the same thing circulating all over the internet – Design Sprint, Product Discovery Workshops, Service Design Workshops, Product Design Sprint, Innovative Workshops, Google Sprint etc. We decided to stick to the original name – Design Sprint. If you’re
Unity vs Unreal: which one is better to build your non-game app?
Reading this title might be a little bit confusing to you. After all, aren’t both Unity and Unreal game engines? Well yes, they are – you are absolutely correct. They are both powerful game engines, but they are also successfully used to build non-game commercial apps. Present-day non-game apps are adding more & more features
Gamification vs Game-based Learning: what’s the difference?
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You’ve probably heard these two terms many times before. Gamification and Game-Based Learning have become the most popular buzzwords in the EdTech community over the last few years. They might look extremely similar on the surface, but if you look a little bit closer, you will find out they are actually quite different. Gamification The
How and why to use Canopy to end-to-end test your web application
When you want to create a great web application and an application that will deliver the best value to your users, you need to be sure that the content is displayed correctly. There are a few possible ways to ensure this can happen. Firstly, test it manually as it’s a time-consuming solution, but at least
How to boost EpiServer site performance and reduce visitor drop out rate
Before showing you HOW you can improve your Episever site performance, first I’d like to tell you WHY you should optimize it. In today’s world, people don’t want to wait for things. They want them instantly. Research shows that you have no more than 3 seconds to load your page. After this time, you can
The future of in-store retail: technologies that change the way we shop
New technologies keep changing the way we shop. We are currently in the middle of a major retail industry transformation, and the lion’s share of that revolution is happening thanks to new technologies. It feels like self-payment checkout systems have been around forever, yet they’re a relatively new thing within the last decade. This shows